Of course, PS5 gamers will get Tempest 3D. This does unfortunately mean the DTS Headphone:X Spatial Audio enhancements for the headset are really only available for Windows users. The HyperX Cloud III Wireless supports some light configuration with the Ngenuity software for Windows. That’s a lot better than the abstruse beep and bips a lot of headsets opt for. Handily, the headset has clear voice prompts, letting you plainly know when the headset is connected, disconnected, and how much battery is left (tapping the power button has the headset tell you battery percentage). The right earcup includes a volume dial that communicates with the connected system to control volume, so you don’t end up having separate headset and system volumes. It has an integrated filter – no cheap foam at the end – and includes a red mute indicator LED toggled by the mute button on the left earcup. On the plus side, it has excellent flexibility and holds its position well, making it easy to get situated in an optimal spot. The headset’s microphone is a detachable, boom-style mic that is easy to misplace, unlike flip-to-mute mics or the even-better retractable mics. After all, anyone could have given a headset a thousand hours of runtime by strapping a car battery to it, but then it’d be unwearable. HyperX has really pulled off a feat here, delivering huge battery life while keeping the headset light enough to remain comfortable. Even after many hours of wear, I’m not rubbing at sore spots on my head or around my ears. The clamping force of the headset isn’t substantial, but keeps the cans in place well enough and threads the needle between too loose a fit and high-pressure discomfort. This is one I wouldn’t worry too much about stuffing into a bag. As simple as it looks, the headset is rugged and doesn’t groan when bent or squeezed. The headband and ear cushions are also padded well. Instead, the headband, like the plush ear cups, is covered in a gentle faux leather. The yokes extend from a simple headband that has no gamer ostentation, even omitting HyperX’s two-color stitching. The headset features simple, curving cans with metal backings held on large, Y-shaped yokes made of sturdy aluminum. This also means the HyperX Cloud III Wireless is continuing the design language the brand set several product generations ago. The two headsets are externally identical with one exception: where the wired headset’s cable attaches, there is instead a power button. If you’ve seen the HyperX Cloud III headset already, then you’ve just about seen the HyperX Cloud III Wireless. That’s a bit shy of the 300 hours HyperX boasted on the Cloud Alpha Wireless, but still no slouch when a flagship gaming headset like the SteelSeries Arctis Nova Pro Wireless offers just 22 hours on a charge (albeit with ANC active). Beyond coming from a product line with some serious heritage, this headset’s big claim to fame is its monstrous battery life, rated at an astounding 120 hours. It uses a USB-C transmitter to connect to gaming PCs or consoles, though not Xbox, and there’s no wireless base station or fancy, low-profile dongle. The HyperX Cloud III Wireless is a straightforward, untethered headset. HyperX Cloud III Wireless – Design and Features
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |